Last week we showed Cultivate: Before Time at EGX in London. As a Round 5 funded company, we were part of the UK Games Fund stand.Continue reading
The week before last, we made the ten hour train journey from Plymouth up to Dundee to take part in the UK Games Fund pitch practice event. We prepared a pitch deck (find out what this is below!) and practiced our verbal pitch to go along with it. This post is about the things we learned at the event and what content we will include in our future pitches. We recommend looking at multiple sources of info on how to pitch your game as different people have different ideas.Continue reading
We live within driving distance (or cycling, if we’re feeling brave!) of Devon’s beautiful, rugged Dartmoor in one direction and Cornwall’s quaint villages in the other. When we venture to the tors of Dartmoor, the streams, the woodlands, or to the villages dotted around the Cornish peninsula, we are reminded that there is something about these places that draws us to them.Continue reading
At Fox Tor Games, our mission is to create storydriven games that reward the curious and resourceful. Storytelling is important. It’s how we make sense of the world around us, and - as game designers - it’s how we make interesting worlds and characters for players to explore.Continue reading
Hello all, we’d like to introduce our new game, Cultivate: Before Time!
Combining farming and a mystery-based branching narrative, Cultivate: Before Time is Stardew Valley meets Oxenfree with a prehistoric sci-fi twist.Continue reading
Hello all and welcome to our new website! The blog will be updated regularly with information about our game, Cultivate: Before Time, and our course, Game Writing: Storytelling through Video Game Design. You can sign up to our Newsletter to receive updates about both.Continue reading